Depth of Field - LongLong Depth of Field has a range of critical focus that covers the foreground, mid-ground & background |
||||
Depth of Field - ShortShort Depth of Field has a range of critical focus that covers only the mid-ground - leaving the foreground & background out of focus |
||||
Motion - StopStop Motion uses a fast shutter speed to "freeze" the action Generally it is best to choose a decisive moment for the course of the action |
||||
Motion - BlurBlurred Motion uses a slower shutter speed to accentuate the feeling of motion and causes image repetition, or blurring Edges of the object in motion will be indistinct and there can be a ghosting effect |
||||
Motion - PanPan Motion occurs when the camera follows the arc of motion in a parallel path The subject should be sharp and the background will appear as if it was 'pulled' across the scene 1/30 second shutter speed is best |
||||
Light - DirectDirect Light has a strong single light source that produces harsh edges and high contrast In these examples, you see the light source but it is not necessary to show the source of the light - only the result |
||||
Light - IndirectIndirect Light has 2 or more light sources illuminating the scene Shadows may come from multiple directions and will have softer edges than with direct light |
||||
Light - DiffusedDiffused Light has a soft and even light source that surrounds the subject and fills in most of the shadows Pre-dawn, post-dusk, fog and cloudy days are best for this type of light |
||||
Light - SilhouetteSilhouette Light has a backlit effect that will have a properly exposed background with a dark (underexposed) foreground object The subject should be between the photographer and the light source |